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Jan
05
ARDrone: the first flying toy using augmented reality
France   Augmented Reality  3 Comments

The int13 team is working since a few months on a very exciting project with Parrot. This project will be unveiled today during the Consumer Electronic Show in Las Vegas.

ARDrone is a quite unusual toy, it hovers in the air with the help of its four rotors, remote controlled by the iPhone and stabilized by the complex flying software made by the R&D team at Parrot.

We’ve added a bit of magic with ARWiz, our Augmented Reality library, tuned and partially redesigned to meet the unusual constraints of this project.

We also created a game demo running on the iPhone.
More details and videos of the game will come, stay tuned! :)

More details on Parrot website.



Nov
26
int13 new offices
France   Corporate  1 Comment

Our new offices in the the very lively 20th arrondissements of Paris.



Sep
23
[Press Release] Total Immersion Partners with int13
France   Corporate  3 Comments

Total Immersion (www.t-immersion.com), the world leader in augmented reality,
today announced that it has signed an exclusive distribution partnership with
int13 (www.int13.net), a French software firm that specializes in next-gen
smartphone applications.

Total Immersion and int13 will integrate their respective technologies to market
embedded augmented reality applications through Total Immersion’s D’Fusion
Mobile platform. Compatible with the majority of next-generation mobile phones,
the initial application will operate seamlessly on Symbian and Windows Mobile
devices, with iPhone and Android support following thereafter. The application
will be released early in Q4.

Total Immersion’s patented D’Fusion augmented reality technology integrates real
time interactive 3-D graphics into a live video stream. The partnership between
Total Immersion and int13 expands the D’Fusion platform to mobile devices.
D’Fusion Mobile complements Total Immersion’s D’Fusion Professional,
D’Fusion@Home and D’Fusion Web browser implementations.

”At int13, we recognize the value of augmented reality as an engaging new way to
interact with consumers,” said Stéphane Cocquereaumont, Managing Director of
int13. “Our aim is to develop games and augmented reality applications that make
the most of what smartphones have to offer. With this distribution partnership,
we look to benefit from Total Immersion’s premier market position as the company
brings our combined technology to a global audience.”

”This is a win-win for both companies, and for consumers,” said Bruno Uzzan,
CEO, Total Immersion. “int13 has developed one of the most dynamic augmented
reality libraries for mobile phones. With this agreement, Total Immersion enters
the booming smartphone application space, marketing a compelling augmented
reality experience on mobile devices.”

About Total Immersion

Total Immersion (www.t-immersion.com) is the global leader in augmented reality.
Through its patented D’Fusion technology, Total Immersion blurs the line between
the virtual world and the real world by integrating real time interactive 3D
graphics into a live video stream. Leading the augmented reality category since
1999, the company maintains a presence in Europe and the U.S., and supports a
network of partners worldwide.

About int13

int13 (www.int13.net) is a mobile game studio that creates original and
innovative content for all mobile platforms. int13 develops its own
cross-platform middleware and own mobile augmented reality technology to power
its games.

***************

You want to read more about this partnership ? We answered to Ori Inbar (Games Alfresco) here.



Apr
14
The Return of the Duck
France   Kweekies  1 Comment





Apr
01
Augmented reality: real-time world interaction algorithm demo
France   Augmented Reality, Development  8 Comments

We did it !

We’re really excited to show you today our first test with real world interactions demo.

For the past few month, we’ve been focusing on making Kweekies a more interesting and interactive experience. We felt that using Augmented Reality only as a display method wasn’t enough, thus we spent time writing from scratch a powerful, real-time, world interaction algorithm.

You can see in the video the results of this technology. For the time being, the kweeko can only move small objets ; the coffee cup was the heavier he managed to push. Notice that he’s having quite a hard time doing it.

As we refine the algorithm, we’re confident we’ll be able to move around heavier objects. We plan to make this paradigm-shifting technology part of the Kweekies gameplay: the more you train your Kweeko, the stronger he’ll become, the heavier the objects he’ll be able to push.

Stay tuned for further improvements. We’ll keep you posted!




   














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